/*
 * This file is part of the CMaNGOS Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "CritterAI.h"
#include "Entities/Creature.h"

int CritterAI::Permissible(const Creature* creature)
{
    if (creature->IsCritter())
        return PERMIT_BASE_SPECIAL;

    return PERMIT_BASE_NO;
}

void CritterAI::EnterCombat(Unit* /*enemy*/)
{
    if (!m_creature->IsInPanic())
        m_creature->SetInPanic(30000);
}

void CritterAI::UpdateAI(const uint32 /*diff*/)
{
    if (m_creature->isInCombat())
        if (!m_creature->hasUnitState(UNIT_STAT_FLEEING))
            CreatureAI::EnterEvadeMode();
}
